{
	//Please mind \n linebreaks and {0}-like variables.
	//Don't forget to credit yourself in "Mods.TerrariaOverhaul.MainMenu.ThisLanguageTranslationBy", it'll appear in main menu.
	//Also, you're free to improve vanilla localization for your language, if you hate it. You'll get bonus points for that!
	//Thanks
	
	"OverhaulLocalizationVersion": "4.1.0", //Version of this localization. Raise the value every time a change is made.
	"UI": {
		"NormalDescriptionFlavor": "简单 & 无聊",
		"NormalDescription": "(休闲的Terraria体验)",
		"ExpertDescriptionFlavor": "贼啦有趣",
		"ExpertDescription": "(难度更大 & 更多战利品)"
	},
	
	//Overhaul stuff
	"Mods.TerrariaOverhaul": {
		"MainMenu": {
			"Normal": "我还年轻不想挖矿", //Supposed to be DooM references. Don't translate if it makes no sense.
			"Expert": "用力骨我啊", //Supposed to be DooM references. Don't translate if it makes no sense.
			"ThisLanguageTranslationBy": "简体中文翻译来自于 {0}", //Example: "English translation by {0}", where {0} will be TranslationAuthor.
			"TranslationAuthor": "Gouvod", //Your name in place of {0} in ThisLanguageTranslationBy.
			"DiscordServer": "Discord 群组(英文)", //If possible, note that it's english-only.
			"ForumPage": "论坛地址",
			"WikiPage": "Overhaul 维基",
			"Thankies": "十分感谢！",
			"PatronCheckFailDropbox": "检查赞助者身份失败（无法连接至Dropbox.com）\n点击此处重试", //Mind line breaks
			"PatronCheckFailMirsario": "检查赞助者身份失败（无法连接至mirsar.io）\n点击此处重试",
			"FirstLaunch": "感谢你安装Terraria Overhaul。\n你现在将配置你的设置从而调整Mod, 但你可以稍后再进行。",
			"RestartForReconnect": "游戏将会重启, 并在 {0} 秒内重新连接.",
			"Joining": "加入 {0}",
			"TranslationLink": "https://forums.terraria.org/index.php?members/gouvod.53769/"
		},
		
		"Loading": {
			"InitializingRendering": "正在初始化渲染...",
			"InitializingInput": "正在初始化输入...",
			"InitializingModCompatibility": "正在初始化Mod兼容...",
			"LoadingSeasonalTextures": "读取季节性贴图...",
			"ConfiguringItems": "配置物品项...",
			"ConfiguringGore": "配置尸块...",
			"ConfiguringProjectiles": "配置抛射物..."
		},
		
		//Configuration. 'Value' fields store names of categories the fields are in.
		"Config": {
			"Value": "Overhaul 设置",
			
			"Global": {
				"Value": "全局设置",
				
				"Gameplay": {
					"Value": "游戏设置",
					
					"FireSystem": {
						"Value": "燃烧系统",
						"Enabled": "启用燃烧系统",
						"TorchesStartFires": "火把会引发火焰"
					},
					
					"CritRework": {
						"Value": "暴击重制",
						"Enabled": "启用暴击重制"
					},
					
					"BannerRework": {
						"Value": "旗帜效果重制",
						"Enabled": "启用旗帜效果重制"
					},
					
					"HookPhysics": {
						"Value": "钩爪物理效果",
						"Enabled": "启用新的钩爪物理效果"
					},
					
					"Durability": {
						"Value": "耐久度系统",
						"Enabled": "启用耐久度"
					},
					
					"ItemOverhauls": {
						"Value": "物品大修",
						"Enabled": "启用物品大修 (推荐)"
					},
					
					"NPCBehaviour": {
						"Value": "NPC 行为",
						"EnableSpotting": "启用基于视线的寻敌 AI"
					},
					
					"Misc": {
						"Value": "杂项",
						"ForcePvP": "强制 PvP",
						"EnableBreakableGlass": "启用易碎玻璃",
						"EnableTreeFallingAnimation": "启用树木伐倒动画",
						"LimitItemVelocity": "限制物品速度",
						"EnableItemBouncing": "启用掉落物反弹",
						"EnableFloods": "启用洪水",
						"EnableHolidays": "启用节日",
						"EnableArrowSticking": "Enable arrow sticking"
					}
				}
			},
			
			"Clientside": {
				"Value": "客户端设置",
				
				"BloodAndGore": {
					"Value": "血腥效果",
					"MaxGores": "最大尸块数量",
					"MaxBloodChunks": "最大血块数量",
					"EnableBlood": "启用血液效果",
					"EnableTileBlood": "启用血液糊砖效果",
					"GoreStay": "尸块永远存在",
					"BloodAmountScale": "血液规模"
				},
				
				"Camera": {
					"Value": "镜头设置",
					"FixedCamera": "固定镜头",
					"SmoothCamera": "平滑镜头",
					"DialogueZoomIn": "对话时放大",
					"DialogueFixCamera": "对话时聚焦于 NPC",
					"EarthquakesScreenshake": "地震将震动屏幕",
					"ScreenShakeStrength": "屏幕震动强度"
				},
				
				"Visuals": {
					"Value": "视觉效果设置",
					"DisableOptionalSprites": "关闭 *一些* 贴图替换 (需要重启)",
					"EnableFireEffects": "启用火焰阴影",
					"SmokeAmountScale": "烟雾规模",
					"EnableSnowOverlays": "启用雪层",
					"NoPlayerHeadRotation": "关闭玩家头部旋转",
					"VanillaPlayerRendering": "原版玩家渲染"
				},
				
				"Audio": {
					"Value": "Audio Settings",
					
					"Music": {
						"Value": "Music Settings",
						"EnableTownMusic": "Enable Town Music",
						"EnableHigherQualityOST": "Enable Higher Quality OST",
						"EnableConsoleOST": "Enable Console OST",
						"EnableMusicRemixes": "Enable music remixes",
						"EnableBloomingEvilMusic": "Enable blooming evil music",
						"OverhaulMusicVolumeScale": "Overhaul Music Volume"
					},
					
					"Sounds": {
						"Value": "Sounds Settings",
						"EnableGruesomeScreams": "Enable gruesome screams",
						"EnableAttackGrunts": "Enable attack grunts",
						"VanillaWeaponSounds": "Vanilla gun sounds"
					},
					
					"AudioEffects": {
						"Value": "Audio Filters Settings",
						"AllowLegacyReverb": "Allow legacy reverb (For Linux & Mac, it's bad)",
						"ReverbEffectScale": "Reverb filter strength (FNA only)",
						"LowPassEffectScale": "Low-pass filter strength (FNA only)"
					}
				},
				
				"Net": {
					"Value": "网络设置",
					"AllowUpdateChecks": "检查更新",
					"AllowPatreonChecks": "检查 patron 状态"
				},
				
				"UI": {
					"Value": "UI设置",
					"ShowKeyHints": "显示关键提示",
					"ShowWeaponInUI": "在 UI 中显示武器",
					"DetailedMeleeDamage": "详细近战伤害",
					"DisableEnemyHealthbars": "关闭敌人生命条",
					"DisableDamageNumbers": "关闭所有伤害数字",
					"DisableTextBlinking": "关闭文字闪烁"
				},
				
				"Other": {
					"Value": "其他设置",
					"AdvancedSmartCursorControls": "启用高级智能光标控制",
					"EnableModPackJudge": "启用模组包判断"
				},
				
				"Music": {
					"Value": "音乐设置",
					"EnableTownMusic": "启用城镇音乐",
					"EnableHigherQualityOST": "启用高质量 OST",
					"EnableConsoleOST": "启用控制台 OST",
					"EnableMusicRemixes": "启用混音版音乐",
					"EnableBloomingEvilMusic": "启用繁荣期的邪恶之地音乐"
				},
				
				"Sounds": {
					"Value": "声音设置",
					"EnableGruesomeScreams": "启用骇人尖叫",
					"EnableAttackGrunts": "启用攻击时的咕哝声",
					"VanillaWeaponSounds": "原版枪械音效"
				}
			},
			
			"Other": {
				"Value": "其他",
				"Credits": "制作组",
				"Discord": "Overhaul Discord 群组",
				"Patreon": "Patreon 页面",
				"PatreonAuth": "Patron 验证 (用以获得游戏内奖励)"
			},
			
			"Yes": "是",
			"No": "否"
		},
		
		"SeasonSystem": {
			"Seasons": {
				"Spring": {
					"Name": "Spring",
					"Selection": "Spring (Recommended)",
					"Arrival": "Spring is here! Birds are singing, flowers are blooming, as there is nothing to worry about."
				},
				
				"Summer": {
					"Name": "Summer",
					"Selection": "Summer (Hard)",
					"Arrival": "Summer has arrived! Bees swarm, weather frenzies and fires spread much faster than usual!"
				},
				
				"Autumn": {
					"Name": "Autumn",
					"Selection": "Autumn (Hard)",
					"ArrivalCorruption": "Autumn comes in and out goes the light! Prepare for darker days and nights, constant floods and The Corruption enraging!",
					"ArrivalCrimson": "Autumn comes in and out goes the light! Prepare for darker days and nights, constant floods and The Crimson enraging!"
				},
				
				"Winter": {
					"Name": "Winter",
					"Selection": "Winter (Hard)",
					"Arrival": "Embrace heat on Winter! Freezing water that will chill your bones and complete nighttime darkness will ensure harsh nights!"
				}
			},
			
			"SelectSeason": "Select starting season:",
			"CalendarCurrentSeason": "It's currently {0}.",
			"CalendarNextSeasonDays": "{0} will arrive in {1} days.",
			"CalendarNextSeasonTomorrow": "{0} will arrive tomorrow!",
			"QueenBeeSuddenSpawn": "You suddenly feel a buzz in the air!",
			"HurricaneStart": "Looks like a storm is brewing...",
			"HurricaneEnd": "The winds are calming down..."
		},
		
		"QuickAction": {
			"KeyHintUse": "使用",
			"KeyHintSelect": "选择",
			"SelectAnItem": "选择一个物品",
			"ReleaseToSelect": "松开或点击以选择",
			"LeftClickToSelect": "左键进行选择"
		},
		
		"EmoteWheel": {
			"SelectAnEmote": "选择一个表情"
		},
		
		"Durability": {
			"Damage": "伤害",
			"Speed": "速度",
			"Accuracy": "精准度",
			"And": "&",
			"RepairUI": {
				"Item": "物品",
				"Requirements": "需求：",
				"Or": "或",
				"PlaceAnItemForRepair": "放入一个物品进行修理",
				"AllRepaired": "已修复所有！",
				"RepairButton": "修复"
			},
			
			"Default": {
				"Excellent": "优质",
				"Fine": "良好",
				"Used": "破旧",
				"Damaged": "损坏",
				"Broken": "破碎",
				"ExcellentWorsening": "你的 {0} 不像以前那样好了。",
				"FineWorsening": "你的 {0} 越来越糟。",
				"UsedWorsening": "你的 {0} 已经破损。",
				"DamagedWorsening": "你的 {0} 刚才破损了, 请到修复台进行修复。",
				"BrokenWorsening": ""
			}
		},
		
		"DeathText": {
			"Chilled": "{0} 打了个喷嚏, 然后突然就爆炸了.",
			"Zombified": "And then {0} was a zombie.",
			"ZombifiedScreenText": "You became a zombie...",
			"ZombifiedName": "{0} the Zombie",
			"Lightning": " 被闪电击中.",
			"ElectricShockwave": " 无法承受如此的瓦数."
		},
		
		"ItemOverhauls": {
			"Pickaxe": {
				"CombatInfo": {
					"TripleSwing": "Charged attack is a triple swing"
				}
			},
			
			"Axe": {
				"CombatInfo": {
					"Bleeding": "Charged strikes cause Bleeding, stacking multiple times up to {0} damage per second (depending on defense)",
					"BleedingCritical": "Charged critical strikes cause Critical Bleeding, doing {0} damage per second",
					"BleedingTime": "Bleeding lasts {0} seconds",
					"BleedingNote": "Highly effective against unarmored enemies, not so against armored"
				},
				
				"Bleeding": "{0}/{1} Bleeding!",
				"BleedingCritical": "{0} Critical Bleeding!",
				"BleedingImmunity": "Bleeding Immunity"
			},
			
			"Hammer": {
				"CombatInfo": {
					"Stuns": "Charged strikes briefly stun non-boss enemies",
					"StunsCritical": "Charged critical strikes stun any enemies for 5 seconds",
					"StunsDefense": "Stunned enemies' defense is lowered",
					"DefensePenetration": "{0}% defense penetration"
				},
				
				"Stun": "Stun!",
				"StunImmunity": "Stun Immunity"
			},
			
			"Shortsword": {
				"CombatInfo": {
					"CanBeAimed": "Can be aimed in any direction",
					"TripleSwing": "Charged attack is a triple swing"
				}
			},
			
			"Broadsword": {
				"CombatInfo": {
					"KillingBlows": "Charged strikes deal Killing Blows to enemies with {0}% or less health",
					"KillingBlowsInfo": "Killing Blows double all damage, but only one can happen per swing"
				},
				
				"KillingBlow": "Killing Blow!"
			},
			
			"Bow": {
				"CombatInfo": {
					"ReloadCancel": "Charge can be cancelled with Reload key"
				}
			}
		},
		
		"AdditionalTooltips": {
			"ExtraTooltips": "[按住左 Alt 键显示战斗信息]",
			"ExtraTooltipsActive": "[战斗信息]",
			"RightClickRegex": "(?:Right.?(?:click|button|mouse.button)|RMB)",
			"RightClickRegexReplace": "鼠标中键",
			"BrainOfConfusion1": "被攻击时使周围敌人陷入困惑",
			"BrainOfConfusion2": "近战攻击时有15%概率困惑周围敌人",
			"EoCShield": "借用冲刺的势能造成成·吨·的·伤·害",
			"NeptunesShell": "免疫冷水的冻结效果",
			"MagmaStone": "使你免受燃烧中敌人的点燃效果",
			"UmbrellaHat": "使你免受“热”相关 Debuff",
			"FishBowl": "免疫着火",
			"Arkhalis": "反射所有敌方抛射物",
			"OnyxBlaster1": "发射一枚能量爆弹, 蒸发视线中的所有事物",
			"OnyxBlaster2": "使用暗能电池, 哥布林工匠处购买",
			"Torches": "可能会使其上面的物块着火",
			"SlimeGun": "被粘液覆盖的敌人受到更多火焰伤害",
			"SpaceGun1": "发射持续能量束",
			"SpaceGun2": "右键使用交替开火模式",
			"StarCannon1": "每3发消耗1落星",
			"StarCannon2": "向下开火能给予你足以悬浮空中的强大推力",
			"ItemIncendiary": "使物块着火",
			"ItemExtinguisher": "熄灭火灾",
			"GladiatorSet1": "增加5%近战伤害",
			"GladiatorSet2": "增加5%投掷伤害",
			"StompBonus": "践踏伤害翻倍",
			"ClimbBonus": "增加攀爬速度",
			"RMBPickup": "可用右键捡起",
			"GrappleRange": "{0}英尺长度",
			"GrappleSpeed": "{0} 速度",
			"OnBunnyPawCraft": "你为什么需要5只兔子?! 真是个疯子!",
			"ChargedCritsOnly": "Only charged strikes can initiate crits",
			
			"Wings": {
				"WaterPerfectLavaPerfect": "在岩浆和水中效果极佳",
				"WaterPerfectLavaGood": "能够在岩浆中使用, 水中效果极佳",
				"WaterGoodLavaPerfect": "能够在水中使用, 岩浆中效果极佳",
				"WaterGoodLavaGood": "能够在岩浆和水中使用",
				"WaterPerfect": "水中效果极佳",
				"WaterGood": "能够在水中使用",
				"LavaPerfect": "岩浆中效果极佳",
				"LavaGood": "能够在水中使用"
			},
			
			"Guns": {
				"Ammunition": "{0}/{1} 弹药",
				"DoesntWorkUnderwater": "无法在水中使用",
				"GunBrokenOverride": "破损 (33% 伤害, 25% 精准度, 75% 装弹速度)",
				"PlusAmmo": "弹药",
				
				"Reload": {
					"InsanelyFast": "疯狂的装弹速度",
					"VeryFast": "非常快的装弹速度",
					"Fast": "快速的装弹速度",
					"Average": "中等的装弹速度",
					"Slow": "缓慢的装弹速度",
					"VerySlow": "非常慢的装弹速度",
					"ExtremelySlow": "极慢的装弹速度",
					"Snail": "蜗牛般的装弹速度"
				},
				
				"Action": {
					"FullyAutomatic": "全自动",
					"SemiAutomatic": "半自动",
					"BurstFire": "连发",
					"PumpAction": "压动式",
					"BoltAction": "手动栓式",
					"BreakAction": "后装式",
					"SuperShotgun": "自动后装式",
					"DoubleActionRevolver": "复机转轮",
					"EnergyWeapon": "能量武器",
					"AirGun": "气枪"
				}
			}
		},
		
		"Misc": {
			"PvPForcedMessage": "This server has PvP forced on.",
			"FNANotification": "NOTE: Overhaul now has some epic features like reverb & low-pass audio filters, which are currently exclusive to FNA versions of tModLoader.\r\nYou can type '/oFNA' in chat to open unofficial FNA (64-bit) tModLoader's forum page."
		},
		
		"UpdateChecks": {
			"NewVersionAvailable": "[c/cccccc:新的版本] [c/ffdb00:Terraria Overhaul] [c/cccccc:可获得]",
			"UpToDateNow": "[c/cccccc:你现在已经是最新版本！]",
			"Summary": "[c/cccccc:摘要:]",
			"ForumPageCommand": "[c/cccccc:Type] [c/FFA500:/o页数] [c/cccccc:打开官网论坛贴子]",
			"ChangelogCommand": "[c/cccccc:Type] [c/FFA500:/o更新记录] [c/cccccc:打开所有的更新记录]",
			"MenuUpdateAvailable": "可用的更新！{0}"
		},
		
		"ErrorHelp": {
			"OutOfMemory": "错误:\n你的电脑已经内存溢出, 点击 是 重启游戏。\n\n为了避免内存溢出, 你可以尝试一下操作：\n-如果你重新加载了些Mod-不要, 相反, 你应该启用你需要的Mod并手动重启游戏。\n-尽可能的关闭无用程序。\n-少用些Mod。",
			"OutdatedTModLoader": "错误:\n\n请更新你的tModLoader到最新版本\n点击 是 将关闭游戏, 并打开tModLoader在GitHub上的发布网址。",
			"OutdatedDotNetFramework": "错误:\n\n泰拉瑞亚·Overhaul要求你安装了Microsoft .NET Framework 4.7.2(或者更新的版本)\n点击 是 将打开下载链接并关闭游戏\n\n注:不支持Windows XP系统\n注2: 如果你使用的是Windows 7系统, 你可能需要安装关于.NET Framework 4.7.2的所有系统更新才能运行, 先试试看。",
			"TModLoaderExeRenamed": "错误:\n\n看起来tModLoader的exe文件已经被重新改名了, 请重命名为“Terraria.exe”并保持这样。\n点击 是 将关闭游戏。"
		},
		
		"Keybinds": {
			"PleaseAssignButtons": "请为每个指定的操作分配至少一个按钮。",
			"InputModeKeyboard": "键鼠",
			"InputModeGamepad": "手柄",
			"NoButtonsAssigned": "你没有为游戏设置按键-重要的 {0} 动作.",
			"CurrentInputMode": "当前输入模式-{0}"
		},
		
		"ItemName": {
			"BlueNebula": "Blue Nebula",
			"BunnyPaw": "Bunny Paw",
			"Calendar": "Calendar",
			"Charcoal": "Charcoal",
			"Cookie": "Cookie",
			"Gramophone": "Gramophone",
			"HarmlessRocket": "Harmless Rocket",
			"HaxxCostume": "Jade's Birb Disguise",
			"Hellspawn": "Hellspawn",
			"ImpactBomb": "Impact Bomb",
			"ImpactDynamite": "Impact Dynamite",
			"ImpactGrenade": "Impact Grenade",
			"LightningRod": "Lightning Rod",
			"Mop": "Mop",
			"MusicDisc": "Music Disc",
			"OnyxCell": "Dark Energy Cell",
			"RedGel": "Red Gel",
			"RepairKit1": "Primitive Repair Kit",
			"RepairKit2": "Goblin Repair Kit",
			"RepairTable": "Repair Table",
			"RocketJumper": "Rocket Jumper",
			"SleepingPotion": "Sleeping Potion",
			"SmokeDetector": "Smoke Detector",
			"SteelWhip": "Steel Whip",
			"StoneAxe": "Stone Axe",
			"StonePickaxe": "Stone Pickaxe",
			"SuperShotgun": "Super Shotgun",
			"TheMeatImpaler": "The Meat Impaler",
			"TimeAccelerator": "Time Accelerator",
			"WaterArrow": "Water Arrow",
			"WhipOfPain": "Whip of Pain"
		},
		
		"ItemTooltip": {
			"BlueNebula": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"BunnyPaw": "Increases bunnyhop speed boost",
			"Calendar": "Counts amount of days left until the next season\r\nRight click after placing to use it",
			"Charcoal": "It's still warm",
			"Cookie": "Hard to eat",
			"Gramophone": "Plays music discs",
			"HarmlessRocket": "Deals no damage\r\nUsed by Rocket Jumper",
			"HaxxCostume": "Overhaul contributor's item",
			"Hellspawn": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"ImpactBomb": "A small explosion that will destroy tiles\r\n[c/ff0000:Explodes on impact]",
			"ImpactDynamite": "A large explosion that will destroy most tiles\r\n[c/ff0000:Explodes on impact]",
			"ImpactGrenade": "A small explosion that will not destroy tiles\r\nExplodes on impact",
			"LightningRod": "Attracts lightning, saves your life\r\n[c/ff0000:Place on non-flammable blocks]",
			"Mop": "Keeps your house clean of guts and shredded eyeballs",
			"MusicDisc": "Can be played in a gramophone",
			"OnyxCell": "Used by Onyx Blaster 9000\r\nExtremely illegal",
			"RedGel": "Can be used to make impact explosives\r\n[c/ff0000:CAUSE RED GOEZ FASTA!!!]",
			"RepairKit1": "Used for repair of some primitive weapons and tools",
			"RepairKit2": "Used for repair of advanced weapons and tools.",
			"RepairTable": "Right click after placing to repair your items",
			"RocketJumper": "Fires training rockets that deal no damage\r\nGreat for rocket jump training!",
			"SleepingPotion": "Lets you sleep during daytime\r\n10 minute duration",
			"SmokeDetector": "Sends a signal output whenever there's a fire near\nRight click to toggle modes",
			"SteelWhip": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"StoneAxe": "Wood is probably stronger than this",
			"StonePickaxe": "Great against dirt!",
			"SuperShotgun": "They're all doomed",
			"TheMeatImpaler": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"TimeAccelerator": "Debug item",
			"WaterArrow": "Creates a small water explosion which knocks enemies back",
			"WhipOfPain": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind"
		},
		
		"NPCName": {
			"AshSlime": "Ash Clot",
			"AshZombie": "Walking Ashes",
			"FlyingPiranha": "Flying Piranha",
			"FlyingShark": "Flying Shark",
			"FlyingTree": "Flying Tree",
			"ForestWolf": "Forest Wolf"
		},
		
		"BuffName": {
			"Watched": "...",
			"Terrified": "...",
			"GROSS": "GROSS!!!",
			"AbsoluteZero": "Coldburn",
			"Freezing": "Freezing",
			"Breezy": "Breezy",
			"Warm": "Warm",
			"HOT": "HOT",
			"OVERHEAT": "OVERHEAT",
			"Depressed": "Depressed.",
			"SevereManaSickness": "Severe Mana Sickness",
			"Stunned": "Stunned",
			"HeavySleeper": "Heavy Sleeper"
		},
		
		"BuffDescription": {
			"Watched": "It sees you",
			"Terrified": "You've seen something really disgusting",
			"GROSS": "You're touching it!",
			"AbsoluteZero": "Water will chill your bones, much longer and more powerful cold debuffs, resistance to heat debuffs",
			"Freezing": "Water will chill your bones, longer cold debuffs, shorter heat debuffs",
			"Breezy": "Shorter heat debuffs",
			"Warm": "Shorter cold debuffs",
			"HOT": "Longer heat debuffs, shorter cold debuffs",
			"OVERHEAT": "Much longer and more powerful heat debuffs, resistance to cold debuffs",
			"Depressed": "Movement speed reduced and monster spawns increased",
			"SevereManaSickness": "Magic Damage reduced by {0}",
			"Stunned": "You're unable to move",
			"HeavySleeper": "Lets you sleep during daytime"
		},
		
		"Seasons": {
			"Spring": "春季",
			"Summer": "夏季",
			"Autumn": "秋季",
			"Winter": "冬季",
			"SpringArrival": "春回大地！鸟儿歌唱, 鲜花绽放, 没什么可担心的。",
			"SummerArrival": "夏日到来！野蜂飞舞, 暑气难耐, 火焰蔓延比之前更快。",
			"AutumnArrivalCorruption": "秋天到来！天变得更暗了, 为更暗的日子做好准备吧, 洪水和腐化将要肆虐！",
			"AutumnArrivalCrimson": "秋天到来！天变得更暗了, 为更暗的日子做好准备吧, 洪水和血腥将要肆虐！",
			"WinterArrival": "在冬天拥抱火盆吧！寒地之水冰冷刺骨, 而夜晚的黑暗将加剧你的寒冷",
			"CalendarCurrentSeason": "现在是 {0}.",
			"CalendarNextSeasonDays": "{0} 距离到来还剩 {1} 天。",
			"CalendarNextSeasonTomorrow": "{0} 明天到来！",
			"QueenBeeSuddenSpawn": "你感觉空气中有嗡嗡的声音！",
			"HurricaneStart": "看起来飓风即将来临...",
			"HurricaneEnd": "风正在平静下来..."
		}
	},
	
	"ItemName.Terraria": {
		"OnyxBlaster": "玛瑙爆破炮 9000",
		"Musket": "猎枪"
	},
	
	//Names of Overhaul's items
	"ItemName.TerrariaOverhaul": {
		"Mop": "拖把",
		"BunnyPaw": "兔爪",
		"Calendar": "日历",
		"Charcoal": "木炭",
		"Cookie": "饼干",
		"Gramophone": "留声机",
		"HarmlessRocket": "无害火箭",
		"HaxxCostume": "Haxx的再生伪装",
		"ImpactBomb": "冲击炸弹",
		"ImpactDynamite": "冲击雷管",
		"ImpactGrenade": "冲击手榴弹",
		"LightningRod": "避雷针",
		"MusicDisc": "音乐唱片",
		"OnyxCell": "暗能电池",
		"RedGel": "红色凝胶",
		"RepairKit1": "原始修理用具",
		"RepairKit2": "哥布林修理用具",
		"RepairTable": "修复台",
		"RocketJumper": "火箭跳跃者",
		"SmokeDetector": "烟雾探测器",
		"StoneAxe": "石斧",
		"StonePickaxe": "石镐",
		"SuperShotgun": "超级霰弹枪",
		"TimeAccelerator": "时间加速器",
		"WaterArrow": "水箭",
		"SteelWhip": "钢鞭",
		"WhipOfPain": "痛苦之鞭",
		"TheMeatImpaler": "血肉穿刺者",
		"BlueNebula": "蓝色星云",
		"Hellspawn": "地狱爪牙"
	},
	
	//Tooltips of Overhaul's items
	"ItemTooltip.TerrariaOverhaul": {
		"Mop": "保证你的室内清洁, 将内脏和眼球扫出去。",
		"BunnyPaw": "增加兔子跳提升速度",
		"Calendar": "计算到下一个季节的时间\n右键放置后使用它",
		"Charcoal": "仍然很热",
		"Cookie": "嚼起来很费劲",
		"Gramophone": "播放音乐唱片",
		"HarmlessRocket": "不造成伤害\n用于火箭跳跃者",
		"HaxxCostume": "只有 Overhaul 的开发人员和赞助者可以装备",
		"ImpactBomb": "造成一个破坏物块的小型爆炸\n[c/ff0000:受到撞击时爆炸]",
		"ImpactDynamite": "造成一个破坏物块的大型爆炸\n[c/ff0000:受到撞击时爆炸]",
		"ImpactGrenade": "造成不会破坏物块的小型爆炸\n受到撞击时爆炸",
		"LightningRod": "吸引闪电, 保护你的生命\n[c/ff0000:请放在不易燃的物块上]",
		"MusicDisc": "可以放进留声机播放音乐",
		"OnyxCell": "用于玛瑙爆破炮9000\n极为非法",
		"RedGel": "用于制作冲击炸药\n[c/ff0000:俺寻思涂成红色可以提速]",
		"RepairKit1": "用于修理一些原始的武器和工具",
		"RepairKit2": "用于修理一些先进的武器和工具",
		"RepairTable": "右键后放置你想修复的物品",
		"RocketJumper": "发射不会造成伤害的训练用火箭\n进行火箭跳跃训练的好东西！",
		"SmokeDetector": "每当有火灾时, 就会发出信号\n右击切换模式",
		"StoneAxe": "木头可能都比这好",
		"StonePickaxe": "针对土块的好东西！",
		"SuperShotgun": "他们都难逃一杀",
		"TimeAccelerator": "调试项目",
		"WaterArrow": "造成一个使敌人击退的小型水花爆炸",
		"SteelWhip": "蓄力攻击将晕眩敌人并将敌人拉向你\n背刺时造成暴击伤害",
		"WhipOfPain": "蓄力攻击将晕眩敌人并将敌人拉向你\n背刺时造成暴击伤害",
		"TheMeatImpaler": "蓄力攻击将晕眩敌人并将敌人拉向你\n背刺时造成暴击伤害",
		"BlueNebula": "蓄力攻击将晕眩敌人并将敌人拉向你\n背刺时造成暴击伤害",
		"Hellspawn": "蓄力攻击将晕眩敌人并将敌人拉向你\n背刺时造成暴击伤害"
	},
	
	//Names of Overhaul's (de)buffs
	"BuffName.TerrariaOverhaul": {
		"Watched": "...",
		"Terrified": "...",
		"GROSS": "GROSS!!!",
		"AbsoluteZero": "霜炎",
		"Freezing": "严寒",
		"Breezy": "微风",
		"Warm": "温暖",
		"HOT": "热！",
		"OVERHEAT": "过热",
		"Depressed": "沮丧",
		"SevereManaSickness": "严重的魔力病",
		"Stunned": "击晕"
	},
	
	//Descriptions of Overhaul's (de)buffs
	"BuffDescription.TerrariaOverhaul": {
		"Watched": "它在看着你",
		"Terrified": "你看到了个很恶心的东西",
		"GROSS": "你在触碰它！",
		"AbsoluteZero": "水将冰冷刺骨, 增加关于”冷“的Debuff的持续时间并增强, 抵抗关于”热“的Debuff",
		"Freezing": "水将冰冷刺骨, 增加关于“冷”, 减少关于“热”的Debuff的持续时间",
		"Breezy": "减少关于“热”的Debuff的持续时间",
		"Warm": "减少关于“冷”的Debuff的持续时间",
		"HOT": "增加关于“热”, 减少关于“冷”的Debuff的持续时间",
		"OVERHEAT": "增加关于”热“的Debuff的持续时间并增强, 抵抗关于”冷“的Debuff",
		"Depressed": "移动速度降低且增加敌人生成概率",
		"SevereManaSickness": "无法进行暴击伤害, 魔法伤害减少 {0}",
		"Stunned": "你动不了了！"
	},
	
	//Names of Overhaul's NPCs
	"NPCName.TerrariaOverhaul": {
		"AshSlime": "灰烬黏团",
		"AshZombie": "行灰走烬",
		"FlyingPiranha": "飞行食人鱼",
		"FlyingShark": "飞鲨",
		"FlyingTree": "飞树",
		"ForestWolf": "森林狼"
	}
}