{
	//Please mind \n linebreaks and {0}-like variables.
	//Don't forget to credit yourself in "Mods.TerrariaOverhaul.MainMenu.ThisLanguageTranslationBy", it'll appear in main menu.
	//Also, you're free to improve vanilla localization for your language, if you hate it. You'll get bonus points for that!
	//Thanks
	
	"OverhaulLocalizationVersion": "4.2.1", //Version of this localization. Raise the value every time a change is made.
	"UI": {
		"NormalDescriptionFlavor": "Easy & Boring",
		"NormalDescription": "(The casual Terraria Experience)",
		"ExpertDescriptionFlavor": "Actually Fun",
		"ExpertDescription": "(Greater Difficulty & Loot)"
	},
	
	//Overhaul stuff
	"Mods.TerrariaOverhaul": {
		"MainMenu": {
			"Normal": "I'm Too Young To Mine", //Supposed to be DooM references. Don't translate if it makes no sense.
			"Expert": "Bone Me Plenty", //Supposed to be DooM references. Don't translate if it makes no sense.
			"ThisLanguageTranslationBy": "", //Example: "English translation by {0}", where {0} will be TranslationAuthor.
			"TranslationAuthor": "", //Your name in place of {0} in ThisLanguageTranslationBy.
			"DiscordServer": "Discord Server", //If possible, note that it's english-only.
			"ForumPage": "Forum Page",
			"WikiPage": "Overhaul Wiki",
			"Thankies": "Thankies!",
			"PatronCheckFailDropbox": "Failed to get online info (Can't connect to dropbox.com)\r\nClick here to retry", //Mind line breaks
			"PatronCheckFailMirsario": "Failed to get online info (Can't connect to mirsar.io)\r\nClick here to retry",
			"FirstLaunch": "Thank you for installing Terraria Overhaul. \r\nYou will now be prompted to configure your settings to adjust the mod for your own needs, but you can always do this later.",
			"RestartForReconnect": "The game will restart and reconnect in {0} second(s).",
			"Joining": "Joining {0}"
		},
		
		"Loading": {
			"InitializingRendering": "Initializing rendering...",
			"InitializingInput": "Initializing input...",
			"InitializingModCompatibility": "Initializing mod compatibility...",
			"LoadingSeasonalTextures": "Loading seasonal textures...",
			"ConfiguringItems": "Configuring items...",
			"ConfiguringGore": "Configuring gore...",
			"ConfiguringProjectiles": "Configuring projectiles..."
		},
		
		//Configuration. 'Value' fields store names of categories the fields are in.
		"Config": {
			"Value": "Overhaul Settings",
			
			"Global": {
				"Value": "Global Settings",
				
				"Gameplay": {
					"Value": "Gameplay Settings",
					
					"FireSystem": {
						"Value": "Fire System",
						"Enabled": "Enable fire system",
						"TorchesStartFires": "Torches start fires"
					},
					
					"CritRework": {
						"Value": "Critical Strike Rework",
						"Enabled": "Enable critical strike rework"
					},
					
					"BannerRework": {
						"Value": "Banner Rework",
						"Enabled": "Enable banner rework"
					},
					
					"HookPhysics": {
						"Value": "Hook Physics",
						"Enabled": "Enable new hook physics"
					},
					
					"Durability": {
						"Value": "Durability System",
						"Enabled": "Enable durability"
					},
					
					"ItemOverhauls": {
						"Value": "Item Overhauls",
						"Enabled": "Enable item overhauls (Recommended)"
					},
					
					"NPCBehaviour": {
						"Value": "NPC Behaviour",
						"EnableSpotting": "Enable line of sight-based player spotting"
					},
					
					"Misc": {
						"Value": "Miscellaneous",
						"ForcePvP": "Force PvP",
						"EnableBreakableGlass": "Enable shootable glass blocks",
						"EnableTreeFallingAnimation": "Enable tree falling animation",
						"LimitItemVelocity": "Limit item velocity",
						"EnableItemBouncing": "Enable item bouncing",
						"EnableFloods": "Enable water floods",
						"EnableHolidays": "Enable holidays",
						"EnableArrowSticking": "Enable arrow sticking"
					}
				}
			},
			
			"Clientside": {
				"Value": "Clientside Settings",
				
				"BloodAndGore": {
					"Value": "Blood and Gore",
					"MaxGores": "Max gores",
					"MaxBloodChunks": "Max blood chunks",
					"EnableBlood": "Enable blood",
					"EnableTileBlood": "Enable blood on tiles",
					"GoreStay": "Gore stays forever",
					"BloodAmountScale": "Blood amount scale"
				},
				
				"Camera": {
					"Value": "Camera Settings",
					"FixedCamera": "Fixed camera",
					"SmoothCamera": "Smooth camera",
					"DialogueZoomIn": "Zoom-In during dialogue",
					"DialogueFixCamera": "Focus on NPC during dialogue",
					"EarthquakesScreenshake": "Earthquakes shake the screen",
					"ScreenShakeStrength": "Screen shakes' strength"
				},
				
				"Visuals": {
					"Value": "Visuals Settings",
					"DisableOptionalSprites": "Disable *some* sprite replacements (Requires restart)",
					"EnableFireEffects": "Enable fire shaders",
					"SmokeAmountScale": "Smoke amount scale",
					"EnableSnowOverlays": "Enable snow overlays",
					"NoPlayerHeadRotation": "Disable player head rotation",
					"VanillaPlayerRendering": "Vanilla player rendering"
				},
				
				"Audio": {
					"Value": "Audio Settings",
					
					"Music": {
						"Value": "Music Settings",
						"EnableTownMusic": "Enable Town Music",
						"EnableHigherQualityOST": "Enable Higher Quality OST",
						"EnableConsoleOST": "Enable Console OST",
						"EnableMusicRemixes": "Enable music remixes",
						"EnableBloomingEvilMusic": "Enable blooming evil music",
						"OverhaulMusicVolumeScale": "Overhaul Music Volume"
					},
					
					"Sounds": {
						"Value": "Sounds Settings",
						"EnableGruesomeScreams": "Enable gruesome screams",
						"EnableAttackGrunts": "Enable attack grunts",
						"VanillaWeaponSounds": "Vanilla gun sounds"
					},
					
					"AudioEffects": {
						"Value": "Audio Filters Settings",
						"AllowLegacyReverb": "Allow legacy reverb (For Linux & Mac, it's bad)",
						"ReverbEffectScale": "Reverb filter strength (FNA only)",
						"LowPassEffectScale": "Low-pass filter strength (FNA only)"
					}
				},
				
				"Net": {
					"Value": "Network Settings",
					"AllowUpdateChecks": "Check for updates",
					"AllowPatreonChecks": "Check for patron status"
				},
				
				"UI": {
					"Value": "UI Settings",
					"ShowKeyHints": "Show key hints",
					"ShowWeaponInUI": "Show weapon in UI",
					"DetailedMeleeDamage": "Detailed melee damage",
					"DisableEnemyHealthbars": "Disable enemy healthbars",
					"DisableDamageNumbers": "Disable all damage numbers",
					"DisableTextBlinking": "Disable text blinking"
				},
				
				"Other": {
					"Value": "Other Settings",
					"AdvancedSmartCursorControls": "Enabled advanced smart cursor controls",
					"EnableModPackJudge": "Enable ModPack Judge"
				}
			},
			
			"Other": {
				"Value": "Other",
				"Credits": "Credits",
				"Discord": "Overhaul Discord",
				"Patreon": "Patreon Page",
				"PatreonAuth": "Patron Authentication (for in-game rewards)"
			},
			
			"Yes": "Yes",
			"No": "No"
		},
		
		"SeasonSystem": {
			"Seasons": {
				"Spring": {
					"Name": "Spring",
					"Selection": "Spring (Recommended)",
					"Arrival": "Spring is here! Birds are singing, flowers are blooming, as there is nothing to worry about."
				},
				
				"Summer": {
					"Name": "Summer",
					"Selection": "Summer (Hard)",
					"Arrival": "Summer has arrived! Bees swarm, weather frenzies and fires spread much faster than usual!"
				},
				
				"Autumn": {
					"Name": "Autumn",
					"Selection": "Autumn (Hard)",
					"ArrivalCorruption": "Autumn comes in and out goes the light! Prepare for darker days and nights, constant floods and The Corruption enraging!",
					"ArrivalCrimson": "Autumn comes in and out goes the light! Prepare for darker days and nights, constant floods and The Crimson enraging!"
				},
				
				"Winter": {
					"Name": "Winter",
					"Selection": "Winter (Hard)",
					"Arrival": "Embrace heat on Winter! Freezing water that will chill your bones and complete nighttime darkness will ensure harsh nights!"
				}
			},
			
			"SelectSeason": "Select starting season:",
			"CalendarCurrentSeason": "It's currently {0}.",
			"CalendarNextSeasonDays": "{0} will arrive in {1} days.",
			"CalendarNextSeasonTomorrow": "{0} will arrive tomorrow!",
			"QueenBeeSuddenSpawn": "You suddenly feel a buzz in the air!",
			"HurricaneStart": "Looks like a storm is brewing...",
			"HurricaneEnd": "The winds are calming down..."
		},
		
		"QuickAction": {
			"KeyHintUse": "Use",
			"KeyHintSelect": "Select",
			"SelectAnItem": "Select an item",
			"ReleaseToSelect": "Release key or click to select"
		},
		
		"EmoteWheel": {
			"SelectAnEmote": "Select an emote"
		},
		
		"Durability": {
			"Damage": "Damage",
			"Speed": "Speed",
			"Accuracy": "Accuracy",
			"And": "&",
			"RepairUI": {
				"Item": "Item",
				"Requirements": "Requirements:",
				"Or": "or",
				"PlaceAnItemForRepair": "Place an item for repair",
				"AllRepaired": "All repaired!",
				"RepairButton": "Repair"
			},
			
			"Default": {
				"Excellent": "Excellent",
				"Fine": "Fine",
				"Used": "Used",
				"Damaged": "Damaged",
				"Broken": "Broken",
				"ExcellentWorsening": "Your {0} is no longer as excellent as it was.",
				"FineWorsening": "Your {0} is getting worse.",
				"UsedWorsening": "Your {0} is already damaged.",
				"DamagedWorsening": "Your {0} just broke. Repair it using a repair table.",
				"BrokenWorsening": ""
			}
		},
		
		"DeathText": {
			"Chilled": "{0} got a cold, and then suddenly exploded!",
			"Zombified": "And then {0} was a zombie.",
			"ZombifiedScreenText": "You became a zombie...",
			"ZombifiedName": "{0} the Zombie",
			"Lightning": " was struck by lightning. Ouch!",
			"ElectricShockwave": " couldn't contain the watts."
		},
		
		"ItemOverhauls": {
			"Pickaxe": {
				"CombatInfo": {
					"TripleSwing": "Charged attack is a triple swing"
				}
			},
			
			"Axe": {
				"CombatInfo": {
					"Bleeding": "Charged strikes cause Bleeding, stacking multiple times up to {0} damage per second (depending on defense)",
					"BleedingCritical": "Charged critical strikes cause Critical Bleeding, doing {0} damage per second",
					"BleedingTime": "Bleeding lasts {0} seconds",
					"BleedingNote": "Highly effective against unarmored enemies, not so against armored"
				},
				
				"Bleeding": "{0}/{1} Bleeding!",
				"BleedingCritical": "{0} Critical Bleeding!",
				"BleedingImmunity": "Bleeding Immunity"
			},
			
			"Hammer": {
				"CombatInfo": {
					"Stuns": "Charged strikes briefly stun non-boss enemies",
					"StunsCritical": "Charged critical strikes stun any enemies for 5 seconds",
					"StunsDefense": "Stunned enemies' defense is lowered",
					"DefensePenetration": "{0}% defense penetration"
				},
				
				"Stun": "Stun!",
				"StunImmunity": "Stun Immunity"
			},
			
			"Shortsword": {
				"CombatInfo": {
					"CanBeAimed": "Can be aimed in any direction",
					"TripleSwing": "Charged attack is a triple swing"
				}
			},
			
			"Broadsword": {
				"CombatInfo": {
					"KillingBlows": "Charged strikes deal Killing Blows to enemies with {0}% or less health",
					"KillingBlowsInfo": "Killing Blows double all damage, but only one can happen per swing"
				},
				
				"KillingBlow": "Killing Blow!"
			},
			
			"Bow": {
				"CombatInfo": {
					"ReloadCancel": "Charge can be cancelled with Reload key"
				}
			}
		},
		
		"AdditionalTooltips": {
			"ExtraTooltips": "[Hold Left Alt to show combat information]",
			"ExtraTooltipsActive": "[Combat Information]",
			"RightClickRegex": "(?:Right.?(?:click|button|mouse.button)|RMB)",
			"RightClickRegexReplace": "Middle Mouse Button",
			"BrainOfConfusion1": "Confuses nearby enemies when struck",
			"BrainOfConfusion2": "15% chance to confuse enemies with melee attacks",
			"EoCShield": "Strike with the dash's momentum for MASSIVE DAMAGE",
			"NeptunesShell": "Gives immunity to freezing from cold water",
			"MagmaStone": "Protects you from burning enemies setting you on fire",
			"UmbrellaHat": "Protects you from HOT debuff",
			"FishBowl": "Grants immunity to fire",
			"Arkhalis": "Reflects all enemy projectiles",
			"OnyxBlaster1": "Shoots an explosive bolt of energy that vaporizes everything in its sight",
			"OnyxBlaster2": "Uses Dark Energy Cells, sold by Goblin Tinkerer",
			"Torches": "May set blocks on top of it on fire",
			"SlimeGun": "Slimed enemies receive much more damage from fire",
			"SpaceGun1": "Fires a constant beam of energy",
			"SpaceGun2": "Right click for alternate fire mode",
			"StarCannon1": "Uses 1 star per 3 shots",
			"StarCannon2": "Firing downwards will give you enough propulsion to hover in air",
			"ItemIncendiary": "Sets blocks on fire",
			"ItemExtinguisher": "Extinguishes fires",
			"GladiatorSet1": "+5% increased melee damage",
			"GladiatorSet2": "+5% increased throwing damage",
			"StompBonus": "Increases stomping damage by 2 times",
			"ClimbBonus": "Increases climbing speed",
			"RMBPickup": "Can be picked back up with right click",
			"GrappleRange": "{0}ft range",
			"GrappleSpeed": "{0} speed",
			"OnBunnyPawCraft": "Now why did you need 5 of them?",
			"ChargedCritsOnly": "Only charged strikes can initiate crits",
			
			"Wings": {
				"WaterPerfectLavaPerfect": "Work perfectly in lava and water",
				"WaterPerfectLavaGood": "Can work in lava, work perfectly underwater",
				"WaterGoodLavaPerfect": "Can work underwater, work perfectly in lava",
				"WaterGoodLavaGood": "Can work in lava and underwater",
				"WaterPerfect": "Work perfectly underwater",
				"WaterGood": "Can work underwater",
				"LavaPerfect": "Work perfectly in lava",
				"LavaGood": "Can work in lava"
			},
			
			"Guns": {
				"Ammunition": "{0}/{1} ammunition",
				"DoesntWorkUnderwater": "Doesn't work underwater",
				"GunBrokenOverride": "Broken (33% damage, 25% accuracy, 75% reload speed)",
				"PlusAmmo": "ammo",
				
				"Reload": {
					"InsanelyFast": "Insanely fast reload",
					"VeryFast": "Very fast reload",
					"Fast": "Fast reload",
					"Average": "Average reload",
					"Slow": "Slow reload",
					"VerySlow": "Very slow reload",
					"ExtremelySlow": "Extremely slow reload",
					"Snail": "Snail reload"
				},
				
				"Action": {
					"FullyAutomatic": "Fully automatic",
					"SemiAutomatic": "Semi-automatic",
					"BurstFire": "Burst Fire",
					"PumpAction": "Pump-action",
					"BoltAction": "Bolt-action",
					"BreakAction": "Break-action",
					"SuperShotgun": "Automatic Break-action",
					"DoubleActionRevolver": "Double-action Revolver",
					"EnergyWeapon": "Energy Weapon",
					"AirGun": "Air Gun"
				}
			}
		},
		
		"Misc": {
			"PvPForcedMessage": "This server has PvP forced on.",
			"FNANotification": "NOTE: Overhaul now has some epic features like reverb & low-pass audio filters, which are currently exclusive to FNA versions of tModLoader.\r\nYou can type '/oFNA' in chat to open unofficial FNA (64-bit) tModLoader's forum page."
		},
		
		"UpdateChecks": {
			"NewVersionAvailable": "[c/cccccc:New version of] [c/ffdb00:Terraria Overhaul] [c/cccccc:available]",
			"UpToDateNow": "[c/cccccc:You're now up to date!]",
			"Summary": "[c/cccccc:Summary:]",
			"ForumPageCommand": "[c/cccccc:Type] [c/FFA500:/oPage] [c/cccccc:to open the forum thread]",
			"ChangelogCommand": "[c/cccccc:Type] [c/FFA500:/oChangelog] [c/cccccc:to open the full changelog]",
			"MenuUpdateAvailable": "Update {0} available!"
		},
		
		"ErrorHelp": {
			"OutOfMemory": "Error:\r\nYou've run out of memory. Press OK to restart the game.\r\n\r\nTo avoid running out of memory you can try the following:\r\n-If you were reloading mods-don't, instead you should enable the mods you want and manually restart the game.\r\n-Close as many programs as possible.\r\n-Use less mods.",
			"OutdatedTModLoader": "Error:\r\n\r\nPlease update your tModLoader to the latest version.\r\nPress OK to close the game and open tModLoader's github releases page.",
			"OutdatedDotNetFramework": "Error:\r\n\r\nTerraria Overhaul requires you to have .NET Framework 4.7 (or newer) installed.\r\nPress OK to open the download link and close the game.\r\n\r\nNOTE: Windows XP is not supported.\r\nNOTE: if you're on windows 7 you*may*need to install all windows updates for .NET Framework 4.7.2 to work. Try first.",
			"TModLoaderExeRenamed": "Error:\r\n\r\nSeems like tModLoader's exe was renamed. Please rename it back to ''Terraria.exe'' and keep it that way.\r\nPress OK to close the game."
		},
		
		"Keybinds": {
			"PleaseAssignButtons": "Please assign at least one button to each of the named actions."
		},
		
		"ItemName": {
			"BlueNebula": "Blue Nebula",
			"BunnyPaw": "Bunny Paw",
			"Calendar": "Calendar",
			"Charcoal": "Charcoal",
			"Cookie": "Cookie",
			"Gramophone": "Gramophone",
			"HarmlessRocket": "Harmless Rocket",
			"HaxxCostume": "Jade's Birb Disguise",
			"Hellspawn": "Hellspawn",
			"ImpactBomb": "Impact Bomb",
			"ImpactDynamite": "Impact Dynamite",
			"ImpactGrenade": "Impact Grenade",
			"LightningRod": "Lightning Rod",
			"Mop": "Mop",
			"MusicDisc": "Music Disc",
			"OnyxCell": "Dark Energy Cell",
			"RedGel": "Red Gel",
			"RepairKit1": "Primitive Repair Kit",
			"RepairKit2": "Goblin Repair Kit",
			"RepairTable": "Repair Table",
			"RocketJumper": "Rocket Jumper",
			"SleepingPotion": "Sleeping Potion",
			"SmokeDetector": "Smoke Detector",
			"SteelWhip": "Steel Whip",
			"StoneAxe": "Stone Axe",
			"StonePickaxe": "Stone Pickaxe",
			"SuperShotgun": "Super Shotgun",
			"TheMeatImpaler": "The Meat Impaler",
			"TimeAccelerator": "Time Accelerator",
			"WaterArrow": "Water Arrow",
			"WhipOfPain": "Whip of Pain"
		},
		
		"ItemTooltip": {
			"BlueNebula": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"BunnyPaw": "Increases bunnyhop speed boost",
			"Calendar": "Counts amount of days left until the next season\r\nRight click after placing to use it",
			"Charcoal": "It's still warm",
			"Cookie": "Hard to eat",
			"Gramophone": "Plays music discs",
			"HarmlessRocket": "Deals no damage\r\nUsed by Rocket Jumper",
			"HaxxCostume": "Overhaul contributor's item",
			"Hellspawn": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"ImpactBomb": "A small explosion that will destroy tiles\r\n[c/ff0000:Explodes on impact]",
			"ImpactDynamite": "A large explosion that will destroy most tiles\r\n[c/ff0000:Explodes on impact]",
			"ImpactGrenade": "A small explosion that will not destroy tiles\r\nExplodes on impact",
			"LightningRod": "Attracts lightning, saves your life\r\n[c/ff0000:Place on non-flammable blocks]",
			"Mop": "Keeps your house clean of guts and shredded eyeballs",
			"MusicDisc": "Can be played in a gramophone",
			"OnyxCell": "Used by Onyx Blaster 9000\r\nExtremely illegal",
			"RedGel": "Can be used to make impact explosives\r\n[c/ff0000:CAUSE RED GOEZ FASTA!!!]",
			"RepairKit1": "Used for repair of some primitive weapons and tools",
			"RepairKit2": "Used for repair of advanced weapons and tools.",
			"RepairTable": "Right click after placing to repair your items",
			"RocketJumper": "Fires training rockets that deal no damage\r\nGreat for rocket jump training!",
			"SleepingPotion": "Lets you sleep during daytime\r\n10 minute duration",
			"SmokeDetector": "Sends a signal output whenever there's a fire near\nRight click to toggle modes",
			"SteelWhip": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"StoneAxe": "Wood is probably stronger than this",
			"StonePickaxe": "Great against dirt!",
			"SuperShotgun": "They're all doomed",
			"TheMeatImpaler": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind",
			"TimeAccelerator": "Debug item",
			"WaterArrow": "Creates a small water explosion which knocks enemies back",
			"WhipOfPain": "Charged attacks stun and pull enemies towards you\r\nDeals critical damage when hitting from behind"
		},
		
		"NPCName": {
			"AshSlime": "Ash Clot",
			"AshZombie": "Walking Ashes",
			"FlyingPiranha": "Flying Piranha",
			"FlyingShark": "Flying Shark",
			"FlyingTree": "Flying Tree",
			"ForestWolf": "Forest Wolf"
		},
		
		"BuffName": {
			"Watched": "...",
			"Terrified": "...",
			"GROSS": "GROSS!!!",
			"AbsoluteZero": "Coldburn",
			"Freezing": "Freezing",
			"Breezy": "Breezy",
			"Warm": "Warm",
			"HOT": "HOT",
			"OVERHEAT": "OVERHEAT",
			"Depressed": "Depressed.",
			"SevereManaSickness": "Severe Mana Sickness",
			"Stunned": "Stunned",
			"HeavySleeper": "Heavy Sleeper"
		},
		
		"BuffDescription": {
			"Watched": "It sees you",
			"Terrified": "You've seen something really disgusting",
			"GROSS": "You're touching it!",
			"AbsoluteZero": "Water will chill your bones, much longer and more powerful cold debuffs, resistance to heat debuffs",
			"Freezing": "Water will chill your bones, longer cold debuffs, shorter heat debuffs",
			"Breezy": "Shorter heat debuffs",
			"Warm": "Shorter cold debuffs",
			"HOT": "Longer heat debuffs, shorter cold debuffs",
			"OVERHEAT": "Much longer and more powerful heat debuffs, resistance to cold debuffs",
			"Depressed": "Movement speed reduced and monster spawns increased",
			"SevereManaSickness": "Magic Damage reduced by {0}",
			"Stunned": "You're unable to move",
			"HeavySleeper": "Lets you sleep during daytime"
		}
	},
	
	"ItemName.Terraria": {
		"OnyxBlaster": "Onyx Blaster 9000",
		"Musket": "Hunting Rifle"
	}
}